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Patch Note:0.24.1.92

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Differences between 0.24.1.91 and 0.24.1.92

This patch fixes the client crash that happens when you click a battle marker in the Open Sea and should provide improvements in Open Sea performance.

Known Issues:

  • We still have a known issue where ship combat missions will sometimes fail to recognize an NPC’s surrender. We believe we have a code fix for that issue and it’ll be in another patch very soon.
  • Oranjestad is still inaccessible. We’ll get this fixed quickly but it didn’t make this patch.

Ship Combat:

  • Clicking an ad hoc battle marker will no longer crash the client.
  • New characters now start with 150 rounds of antipersonnel shot and dismantling shot.

Open Sea:

  • Numerous choke points in the Open Sea where NPC ships were getting stuck have been cleaned up. We’re sure more will turn up over time but this should improve many of them and reduce lag in the Open Sea due to large numbers of stuck ships suddenly coming into range.

Swashbuckling:

  • Clicking on an already-queued skill no longer produces HUD spam.

Advancement:

  • Changed the experience curve so that advancement is somewhat slower. This has no effect on whatever rank you’ve already reached.

Economy:

  • Changed ballast to be made from granite instead of iron, per a beta feedback suggestion. Moved the ballast recipe to the granite quarry, and changed all forge structures to no longer hand it out.

Missions:

  • Text polish for “Don’t Rest on Your Laurels”, “Final Sacrifice”, “Booty, Booty, Booty”
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